Internal 3D renderer
EDGELIB provides an internal platform independent 3D engine when OpenGL (ES) is not available.
The following features are available in the internal 3D engine:
- Wireframe, flat shaded, Gouraud shaded and texture mapped rendering
- Skeletal animation
- World and model transformation
- Render to 2D surfaces for advanced effects
- Up to 8 dynamic light sources
The pictures below demonstrate each render method.