Internal 3D renderer

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EDGELIB provides an internal platform independent 3D engine when OpenGL (ES) is not available.

The following features are available in the internal 3D engine:

  • Wireframe, flat shaded, Gouraud shaded and texture mapped rendering
  • Skeletal animation
  • Z-Sorting
  • World and model transformation
  • Render to 2D surfaces for advanced effects
  • Up to 8 dynamic light sources

The pictures below demonstrate each render method.

Wireframe
Wireframe
No shading
No shading
Flat shading
Flat shading
Gouraud shading
Gouraud shading
Texture mapping
Texture mapping

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