3D surfaces are available to store 3D models. Models contain a vertex list that are linked into polygons.
The following render methods are supported: wireframe, solid (no shading, flat shading, Gouraud shading and texture mapping.
Models can be created manually or loaded from 3D Studio Max (.3ds), MilkShape 3D (.ms3d) or EDGELIB 3D (.e3d) files. Even animated 3D models can be read!
Models can be used for both OpenGL ES and EDGELIB's fast internal 3D renderer.