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The EDGELIB input module makes it easier to handle various types of game input. It maps various actions to several keys and reads the status of the mapped actions and other input devices. It also contains a character buffer useful for entering player names, etc.

It is recommended to use the input class linked to ECD but it is possible to create new input objects as well. However, the key and click events need to be passed manually for them to work.

Class members

Default mappings

Click on one of the device platforms below to see their default key mappings:

Version changes

EDGELIB 2.70: Added this class to the SDK

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